game Β· 2 min

Gravity Courier

Fling a data packet across a gravity field and let a black hole do your routing. Close approaches multiply the score; slightly closer approaches end the delivery. Same inverse-square pull as this site's space mode β€” physics doesn't care about your deadline.

You are a courier with one tool: an initial velocity vector. Everything after release belongs to Newton. Drag to aim, watch the faint preview dots stop being helpful about a third of the way in, and commit.

Five deliveries. Planets crash you, the black hole keeps you, and empty space lets you drift off the chart with your dignity. The multiplier rewards shaving the event horizon β€” the difference between a Γ—5 delivery and a capture is about eleven pixels.

The gravity model is the same inverse-square law as the πŸͺ space simulation in the header. Consider this the training ground; the black hole up there has a whole arcade behind it.

Best total is saved to localStorage. Single HTML file, no dependencies.

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